|
Back to Press Center
|
|
|
|
Kids Nutrition Report: Shoving the
kids off the couch
August 2004 - Concern about the
incidence of obesity and diabetes in American children
swelled quickly last year and focused initially on what
kids were putting in their mouths. But in recent months,
policy makers and children's advocates have begun to
pay more attention to the other side of the equation
as well: the appalling lack of exercise and attention
to everyday fitness among today's kids and their parents.
Dale Buss reports.
Expect childhood fitness to become an
ever-noisier topic in American popular culture, schools
and decision-making. That is because companies large
and small have begun publicly pursuing this concern,
as a source of potential new sales and profits - as
well as to assuage perceptions that they have been very
guilty of contributing to the problem in the first place.
But while motivations of the new-programme sponsors
vary, there's no argument that, collectively, their
efforts represent an encouraging sign. Regardless of
the long-term outcome of America's new War Against Obesity,
it's a popular army for businesses to join these days.
Consider the following:
- Nickelodeon will dump its normal kids' programming
for three hours on Saturday morning, 2 October, instead,
airing a graphic that tells stunned young viewers
that it's time to go outside and play.
- Giant food and beverage companies are hatching children's
fitness at a rapid pace these days, including PepsiCo,
Coca-Cola and Kraft. Already having jumped on the
better-for-you food bandwagon, these companies are
now addressing the equally compelling problem of young
consumers' lack of physical activity.
- Recreation and diet-related brands including ESPN,
Nike, and Jenny Craig, are stepping up efforts to
increase their association with greater kids' opportunities
for fitness.
- An explosion of entrepreneurial companies are capitalizing
on the groundswell of concern about fitness, from
Sportwall, which makes unique sets of fitness-related
equipment for schools, to Kideosyncrasy, which produces
an exercise video for kids. In doing so, all of these
enterprises are betting that they'll be able to tap
into what apparently remains a common denominator
among today's children as well as yesterday's: the
desire to be truly fit and healthy. And they're counting
on parents, teachers and other responsible parties
in kids' lives to respond to these initiatives - and
then go beyond them.
TV and video-games share the blame for obesity
"Most people have an innate drive to be healthy,"
says Steve Coons, author of a new fitness-lifestyle
programme for kids. "It's just difficult to tap
into that innate sense these days; people just don't
know how. Parents are too busy with their 24-x-7 lifestyle.
Meanwhile, kids are being constantly bombarded by bad
media messages. What's finally happening is that more
people are trying to figure out how to change all of
that."
It's impossible to draw a meaningful picture of the
lack of inactivity of today's American kids except by
contrast with their parents', and earlier, generations.
In some senses, that picture of the past is too general
and perhaps idyllic. But the reality was that active
play of all sorts - neighbourhood games, push-mowing
the lawn, flying kites, riding bikes, and taking walks
as well as participating in organized sports - was a
much bigger part of the reality of the average child,
urban, rural or suburban. In the last 20 years, the
rise in television watching, the boom in video-game
playing, a relative lack of parental supervision and
other trends have converged to make young Jason and
Jessica much more sedentary beings than their parents,
Jeff and Judy, ever were.
Greatly exacerbating the situation over the last two
decades was the breathtaking disappearance of traditional
physical-fitness programmes from the curriculum requirements
of what became the vast majority of American schools.
Several factors contributed to the reversal, but what
really doomed most "PE" classes came over
the last few years in the form of much stiffer academic
standards that were enacted at federal and state levels.
If they still existed, "gym classes" were
about the easiest thing for school administrators to
push aside.
Thus, the American epidemics of childhood obesity and
Type II diabetes in kids are testaments not only to
a monstrous deterioration in the eating and nutritional
habits of the average U.S. family but also of an accompanying
decline in physical activity for the typical kid. No
one is predicting how long it might take for the twin
wedges of better eating and more exercise to begin to
turn the problem around.
Getting kids up and running
"Behaviour change with anything is tough,"
says Molly White, director of U.S. community affairs
for Nike Corp., the giant athletic-wear brand based
in Beaverton, Ore. "A lot of people like to look
at anti-obesity efforts as a new version of the anti-tobacco
campaign of a generation ago. So how many decades of
effort and messages and programmes is it going to take,
how much carrot-and-stick to change something this massive?"
Schools and policy makers and politicians are starting
to feel public heat on the issue and changing the landscape
a bit. Forty-eight states now have some sort of physical-education
requirement, and recent legislation has focused on refining
PE requirements or encouraging positive physical-activity
programmes for students, says Amy Winterfeld, an analyst
with the National Conference of State Legislatures,
in Denver. Legislation introduced in Vermont in 2003
and carried over to this year defines physical-education
as a daily programme of moderate to vigorous physical
activity - certainly a step in the right direction.
Connecticut enacted legislation that requires daily
recess for kids up through fifth-grade as a means of
promoting physical-activity.
Nike helps inactive kids to "just do it"
But clearly such public-sector efforts will be slow-moving,
which is where businesses now are trying to fill in
the gap. Nike is trying to do its part with a programme
that represents a typical corporate shift in focus toward
greater social sensitivity about kids' fitness: There's
something in it for kids; there's something in it for
Nike. For many years, the company's outreach programme
had consisted largely of cash grants to kids' sports
teams. But three years ago, Nike executives decided
to take a more strategic approach to those programmes
and came up with the idea of orienting them around a
general lack of exercise and physical activity among
kids, not just athletic kids.
A couple of years ago, Nike began its new approach by
targeting inactive kids with new programmes that were
likely to get them more physically active. Nike went
to several hundred Boys & Girls' Clubs around the
U.S. and asked club administrators to get inactive kids
to identify themselves - and ask them what kinds of
physical exertion they actually would be interested
in doing. Out of that research, Boys & Girls' Clubs
set up 32 Nike-funded programmes in 16 cities that presented
non-traditional activities, including "wilderness
camping" in East Harlem and a "heritage canoeing"
programme in Hawaii.
The second phase of the programme sent Nike to coaches,
teachers, parents and others around kids who could influence
their attitude toward exercise and their behaviour.
Nike sponsored training for sports coaches to make them
more culturally sensitive, for example, and paid for
workshops for parents of children in Los Angeles who
were participating in organized sports programmes, to
help them understand how to make kids feel successful
and stay involved. This year, Nike is expanding that
portion of the programme to New York City.
The latest wrinkle is a programme Nike calls PE2GO (physical-education
"to go"), which it launched as a pilot last
school year in six cities with the goal of reaching
more than 6,400 fourth- and fifth-graders in 43 elementary
schools and prompting them to engage in more physical
activity through what the company is calling "new
physical education." A programme called Sports
Play and Active Recreation for Kids (SPARK) at San Diego
State University helped Nike develop PE2GO.
A new approach to PE
In the physical-education classes that boomers experienced,
there were only 3.5 minutes of activity for each 30
minutes of class, Nike research figured. The rest consists
of kids standing in line or waiting around after being
eliminated from an activity. "It was punitive,"
White says. "Kids don't like traditional PE. But
in New PE, kids are constantly moving, and every kid
has fun. It's about disguising fitness, learning basic
skills, and playing, in a constant 30 minutes of movement
to help them have a blast and see themselves as successful,
active people."
For example, one New PE game is a form of baseball in
which the fielded ball is thrown to every kid on the
field before it is thrown to home plate. Dance programmes
are another staple of this approach. To encourage schools
and teachers to embrace New PE, Nike is donating to
each participating school, a $10,000 equipment kit that
includes hockey sticks, balls, parachutes, batons and
a variety of other useful play pieces. White says that
many teachers enjoyed the programme so much that they
found ways to squeeze two or three New PE sessions a
week into classrooms where, previously, physical activity
was practically nil.
"Our long-term goal is to get PE in front of every
kid," White says. "People have to understand
the importance of PE in keeping kids academically focused
as well as healthy."
Other brands associated with fitness have also become
major players in the kids' fitness scene. Many health-club
chains, for example, are offering discounted or free
memberships to teenagers and even younger kids for the
summer. And Jenny Craig, the diet provider, plans to
begin a giving campaign by January to fund research
and implementation of new programmes to help cut obesity
in kids, including a fitness element, and advice for
helping parents to become more appropriate role models.
Food companies are also jumping on the bandwagon in
droves. Kraft and Coca-Cola have just pledged a total
of $12 million to a five-year rollout, beginning in
January, of a programme they're calling Triple Play,
an after-school health and wellness initiative that
also, like Nike's effort, will be funneled through Boys'
& Girls' Clubs and its 3,400 locations across the
U.S. They're still working out details and assembling
an advisory board, but the companies already know that
they want to go beyond just encouraging exercise: The
"triple" represents what Kraft and Coca-Cola
are calling "body, mind and soul."
"It's important to address all those aspects of
a person," says Kris Charles, director of corporate
affairs for Northfield, Ill.-based Kraft. "It's
more than a matter of just calories in and calories
out, especially for kids and young adults. Self-esteem
is a critical part of solving this problem, too, and
body image is a critical aspect of nutrition and diet.
So all three of these things need to work together."
The companies say they'll evaluate Triple Play on the
basis of a series of measures including the increase
in the amount of time each day that club members engage
in physical activity, demonstrations of an enhanced
awareness of healthy habits related to nutrition and
fitness, and an "improved ability to interact positively
with peers."
Likewise, PepsiCo is launching this fall a programme
it calls Balance First, which is intended to reach 2.5
million grade-school children with word about "the
importance of energy balance - making sure you are moving
enough to compensate for the amount of food you eat."
A new business in new games
Perhaps recognizing its complicity in turning even previously
active kids into couch potatoes who would rather watch
other people move around instead of doing it themselves,
Bristol, Conn.-based ESPN has launched a new programme
called Play Your Way that is meant to encourage kids
from ages 9 through 14 to play Physically Active Games
(PAGs).
Research tapped by ESPN has informed them that, among
other factors, the freedom to be empowered to create
their own games encourages kids to get off their rears
and participate. This may involve coming up with entirely
new games - such as one that a group of kids invented
that used a football, a basketball, a bandana and a
whistle - as well as modifying traditional neighborhood
games such as hide-and-seek. Even permissible is making
up PAGs based on TV shows that kids watch.
"It's the best way to encourage kids who aren't
actively involved, or who are off to the beat of their
own drum, to get involved," says Juliet Gilliam,
ESPN's corporate-outreach director. ESPN is working
with a variety of youth and recreational organizations
to get its new programme off the ground, with the long-term
hope of teaming up in a major way with other sponsors,
such as sporting-goods manufacturers' associations.
Entrepreneurs also have jumped into the breach with
games and programmes that seek to capitalize on the
nation's growing guilt and anxiety about raising a generation
of inert lumps of flesh. Sportwall International Inc.,
for instance, creates and manufactures what it calls
"full-body computer games" that combine some
of the hand eye coordination skills that kids have picked
up via video games with the physical movements of traditional
games and activities.
Targets are of different colours and numbers and geometric
shapes and letters, for example. Kids can be instructed
to spell words by hitting a series of letters by throwing
a ball, or do mathematical calculations in the same
way. "It bridges that gap between academic and
physical education," says Cathi Lamberti, founder
of Santa Barbara, Calif.-based Sportwall International.
"Kids become more interested in the game than in
whether they looked good or bad. Technologically oriented
kids are sort of familiar with how these games work;
it's not a question of fitness but of whether they understand
the game. And when they physically sweat and get their
heart rates up, endorphins get released - and the whole
exercise experience becomes even happier for them."
"That's why this works well with entry-level kids
who already are inhibited about sports," Lamberti
continues. "We're bringing in kids who aren't traditionally
introduced to sports by their parents or their families,
and are left out. That's the vast majority of kids,
actually."
Already, Sportwall has supplied hundreds of schools
that educate about 130,000 kids around the country,
many of which are relying on Sportwall games as a new
form of physical education. "Some schools are even
beginning to open early and close late to accommodate
kids who want to do more Sportwall," Lamberti says.
Nickelodeon is depriving kids of something rather than
supplying them with something in order to prompt more
physical activity. In a dramatic gesture sure to garner
lots of media coverage, the New York City-based cable-TV
network plans its programming turnoff for 2 October
during a period when it typically has about 1.5 million
viewers ages six through 11. It's the dependable slot
for popular Nickelodeon cartoons including The Adventures
of Jimmy Neutron.
But on that day, Nickelodeon will tell kids to do something
else - something more active - with their time. When
the network comes back on the air at 3 p.m. that day,
its first show will be a live music and sports special
that encourages young viewers to stay healthy and active.
The real test of the effectiveness of Nickelodeon's
gesture, of course, will be what kids do on 9 October.
Back to Press Center
|
|