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Press Release

Sportwall's "Computer Game that Makes You Sweat" Provides First Real Solution to Sedentary Epidemic

March 7, 2003, Santa Barbara, CA - The sad, but undeniable fact is that as more people in today's society spend increasing amounts of time working on computers, surfing the Internet and playing video games, an inactive and sedentary lifestyle is growing in epidemic proportions. Technology is having a direct and negative impact on the health and wellness of the world's population.

A Santa Barbara, CA based company, Sportwall International, may be the first with a real solution which has already been proven to motivate people of all ages to exercise while advancing brain and body fitness and motor skills.

Sportwall's three products, SmartBall, ScoobieBall and Sports-PC, all combine the thrill of computer games with the simultaneous use of hands, feet, eyes and ears to achieve a total body workout.

The nation's leading clinical researcher on physical education Dr. Wayne Wescott, Ph.D, CSC gave a positive report following his analysis, "We were most impressed with the attentive focus on the activities, the obvious enthusiasm for the games, the supportive and cooperative attitude towards classmates, the high level of activity and energy expenditure, and the progressive motor skill development."

The brainchild of company founder and Chief Executive Officer Catherine Lamberti, Sportwall's technology driven products are based on "Sensory Integration Training" - where the individual is required to be "in-the-now" and participate mentally and physically during the exercise process.

"Technology has produced a lifestyle swing to inactivity," said Lamberti. "The consequences are being evidenced by significant increases in obesity, diabetes and sensory integration dysfunction diseases such as ADHD, Autism, Alzheimers and Dyslexia."

Lamberti, one of 13 children who was born in South Africa, lived in Australia and moved to the United States in 1989, has an extensive background in education and technology. While at the Santa Monica Pier in 1993, she was fascinated by the motivation, focus and hand eye coordination she witnessed in children playing video games, but unfortunately understood that those same video games promoted a sedentary lifestyle.

"I realized at that exact moment that if I could develop a product that was based on this fascination with technology and video games that simultaneously offered cardio-fitness and body fitness, it could have tremendous health benefits and a variety of applications in schools, clubs and even fast food restaurants."

Five years after that inspirational moment and thousands of hours of developing and perfecting a prototype, Lamberti's first Sportwall product debuted at the US Open Tennis Championships in New York to incredible reviews. One of the first individuals to immediately recognize its impact was tennis great Billie Jean King. "Individuals are getting cardiovascular fitness, sports
training and having fun at the same time," said King. "It's a great way to get today's young computer game players off the couch and exercise again. This is the wave of the future and will help the youth of America get fit!"

The original prototype has given birth to three different products:

Sports-PC: An interactive backboard featuring lighted targets, scoreboards and time clocks that rewards players with scores for accuracy, speed, control, strategy and technique and can be used by individuals of all ages and abilities for tennis, soccer, baseball, basketball, fitness and play.

ScoobieBall: The "Physical Fitness Jukebox" for location based entertainment. This interactive game that challenges mind and body is McDonalds playground safety approved and is an ideal solution for active child care in clubs, parks, fast food restaurants, shopping malls and other child care facilities.

SmartBall: A curriculum driven system for instructor led classes in education and fitness which will be added to more than 300 schools in 2004. The National School Fitness Foundation recognizes this as a fun, playful and motivational environment to get kids started in sports.

Today, Sportwall's three products are in more than 100 schools, 70 McDonalds locations and 20 different cities and municipalities. Each day, a new Sportwall product is being installed in some city or town across the nation.

"With a line of products that has a direct impact on neurological efficiency, cardiovascular fitness and basic skills, we will not only have an incredible impact on the health and wellness of society, but we will become the leader in "Sensory Integration Training" for the school, recreation and location based entertainment markets," said Lamberti.

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