Curricula for Games on SmartBall Used In-Office
During Optometric Vision Training
by Gary D. Polan, Optometrist
Introduction
Ever
since SmartBall was implemented in my office in 2004,
I have found various uses for this product. Most importantly,
I have used it as an integrative tool as a part of my
visual perceptual vision therapy. Younger patients as
a rule work on SmartBall. Patients with deficiencies
in laterality, directionality, gross motor, visual-motor
organization, and visual-motor integration have been
targeted for training on SmartBall. Patients with these
diagnoses often exhibit isolated symptoms including
poor handwriting, letter and number reversals (often
referred to as dyslexia), and poor eye-hand coordination.
Patients with visual tracking problems (pursuits and
saccades) can also benefit from SmartBall.
Exercises
Specific uses of SmartBall varies depending on the severity
of the diagnosis, and the patients affinity to perform
various tasks on SmartBall. Typically, two 120 second
consecutive runs are performed. Patients are urged to
improve upon their first score. Often, patients are
introduced on the Follow the Tune level.
However, skilled patients quickly outgrow this level
as the board is too slow to respond to hand hitting
of SmartBall.
It should be pointed out that most of the procedures
are done with hand hitting rather than ball hitting.
This allows for a quicker integrative response to achieve
desired therapeutic goals. Also, it should be noted
that this use is more conducive to optometric offices.
Laterality / directionality patients are instructed
to use left hand on left side and right hand on right
side lights. Crossovers are not permitted. More difficult
levels are used as patients improve.
Special Exercises
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- Game 4-level 3 is the primary game we use on patients
for two reasons. Firstly, short patients dont
have to hit #3 or #5 lights at the top. Secondly,
it prohibits the patient from hitting the same light
twice in a row. This fact increases the difficulty
of the visual-motor task. 4-3 doesnt penalize
patients for hitting the incorrect light.
- 4-4 is the next level of difficulty. We like to
use this exercise because there is a penalty component
for hitting an incorrect light.
- 4-1, 4-2, 4-5 and 4-6 are too difficult for smaller
patients because they require the patient to hit the
top lights, #3 and #5.
- 4-7 and 4-8 are too easy as the pattern can be accomplished
in the 1-4-6 board light triangle.
- Level 2 is Find the Tune. It is a good
exercise for multi-sensory integration training, namely
visual-auditory processing.
- 2-1 is indicated for shorter patients as #1 is the
highest light necessary to hit, although #3 and #5
lights can also be integrated.
- 3-4 is an excellent game for adults and tall patients.
However it would be more challenging if a "penalty"
component would be introduced, as in 4-4.
- Game 1 and game 3 on all levels are not useful for
short patients.
- 1-2 and 1-3 are not are not representative of any
skill level because the patient gets credit even when
they hit lights that arent lit up.
- All level 1 is not useful for in-office vision therapy.
Suggestions for Use in the Optometric Community
All serious vision therapists would benefit from SmartBall
in their office. Most part time vision therapy offices
would also obtain a higher profile with acquisition of
SmartBall. This would allow their practices to expand
and grow.
A vision therapy manual accompanying SmartBall is a key
component to successful and proper usage. This would require
much thought and preparation. An available consultant
would also add value.
Conclusion
SmartBall has become a useful and fun tool for patients
with specific visual perceptual deficiencies. In fact,
patients often ask if SmartBall is going to be part of
their vision therapy session for the day. SmartBall is
a definite aid and useful tool for effective and successful
vision therapy.
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